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In her video films, Karen Yasinsky makes use of the technical
efforts involved as a means of insight: the complex techniques of
animation are a welcome instrument with which to become more deeply
engrossed in the characters. First the artist makes the figures
and sets herself and then films them using a portable camera with
24 images to the second – a complex process demanding time
and great patience. The actual scenes are then determined successively.
Yasinski designs her figures and sets to be so like puppets and
models that they never lose their unreal quality and distance from
the viewer. References to fairy tales (especially the Brothers Grimm)
and fable are combined with research on the characteristic behaviour
of animals, particularly of wolves. In this way, "Who’s
your true love?" stages the mysterious encounter between a
man, a woman and a small, eyeless girl with a group of wolf-like
animals. The film is being shown as a large screen DVD projection
in Studio 2.
(16.th January - 1st February 2004, Studio 2)
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For some time now, Eva-Maria Bogaert has made it her task
to replace what she sees as a lost component of fine art: sound.
She combines film techniques and painting not only with music, but
above all with an investigation of those sounds that can become
apparent during the perception of colours: tonal impressions gained
from colours, the "coloured hearing" that may be translated
using the specialist term "auditio colorata". This concept
describes the synaesthetic phenomenon meaning that for some people
certain colours produce sounds and various tones radiate colour.
For her piece "2Bis", the artist has assembled a form
of text collage using words from different languages – Flemish,
Italian, German, English – and then transposed these into
music, in order to translate this music, in turn, into colours.
The piece that emerged in this way is to be presented in an installation
performance in Studio 240. In Studio 3, the artist will also be
showing a new interpretation - entitled "Blitz" - of various
previous works, including a musical instrument she constructed that
enables her to "play" words.
(16.th January - 1st February 2004, Studio 3
+ 240)
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SOCIALFICTION.ORG
Performance + Workshop in public space – at 2 p.m. on 1st
February 2004, Haus der Kulturen der Welt
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.walk is a Software Art for public space which
does not only trans-
late simple program-
me sequences into movements that are clear to everyone, but also
brings everyday life into ironic, absurd contact with the logic
of information technology systems.
For one afternoon, laymen with or without any know-
ledge of program-
ming will join together to form an improvised "compu-
ter" and move through Berlin according to schema-
tic, easy instructions. In the course of a simple walk, they will
gain a completely new experience of the city and at the same time
transform themselves into programmed agents of a temporary artificial
intelligence. Thus Socialfiction.org does not only convey an experience
of programming without technical apparatus. The Quaternion.walk
will also become an ironic investigation into the reality content
of software art.
Registration and information >> here
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